A PlayStation data miner says Grand Theft Auto VI’s PS5 data already lists support for joining sessions and starting multiplayer activities. If the reading is right, Rockstar has at least prepared the plumbing for online play, though nothing here says an online mode will be there when the game unlocks on 19 November.
The account PlayStation Game Size posted three entries on Monday that it says the game declares: “joinSession”, “launchActivity” and “launchMultiplayerActivity”. The post gives no screenshots, file names or build number, so there is no way to check where the strings came from. The account is best known for reporting PlayStation install sizes, and its earlier 210GB figure for GTA 6 ended up close to the 212GB that Sony later put on its own page.
The strings are names of actions, and they do not describe a game mode, so they say little about what ships on day one or when online arrives. Rockstar has not said when a GTA Online successor will arrive. Some rumours put any online mode in 2027, but none of them has a named source behind it.
The timing matters because the PS5 pre-download opens on 10 November at local midnight, and anyone who has pre-ordered digitally will need to clear at least 212GB. Once the files are on consoles, more data miners will start reading them, so expect further claims, some of them wrong.
The earlier games point both ways. GTA 5’s online mode arrived about two weeks after the single-player release, while Red Dead Redemption 2’s online beta took around a month. Rockstar’s current silence on an online mode is a break from that pattern, and the strings alone do not settle it.



