Microsoft’s Auto SR game upscaler is no longer a preview. It is now a finished feature of Asus’s two Xbox handhelds, the Ally X and the X20. The biggest change: it runs while the handheld is unplugged, which the preview never allowed.
A new Performance Mode raises the frame rate ceiling to 120fps, and select Windows Copilot+ PCs with AMD Ryzen chips get Auto SR too.
In the preview, the feature worked only with the handheld docked to a TV or monitor, where it gives 1440p-like detail. Microsoft says it topped out around 60 to 75fps. Players can now flip between Quality and Performance in Game Bar mid-game.
Microsoft’s DirectX Developer Blog gives a Rocket League example on the Ally X at 720p with high settings: 70fps in Quality mode, an average of 115fps in Performance Mode.

Another preview hurdle is gone. Testers had to turn a game’s resolution down before Auto SR would activate, and many handheld games default to the 1080p screen. They now qualify directly, and on a docked 1440p display they can be upscaled. Microsoft warns that 1080p on the built-in screen may run less smoothly than other setups, although older games should still look sharper.
Auto SR also works together with Auto HDR now, so owners of an HDR TV, monitor or the X20’s screen no longer choose one or the other. Handheld play, 1080p and Copilot+ PC support are live. Performance Mode and Auto HDR support come through Windows updates, so some devices will get them later. Problems go to Feedback Hub, under Game Performance, with “Auto SR” in the title.



